Projects as systems
Model creative work as linked entities instead of isolated documents and folders.
Toyb is a modular worldbuilding engine for creators who think in systems.
Early access includes:
Toyb is a narrative systems platform for managing projects as connected data, not scattered files.
Track relationships across characters, events, factions, plots, and locations in one operational model.
Monitor dependencies, detect contradictions early, and keep narrative state consistent as scope grows.
Join the private pre-launch cohort to access the beta and help validate core workflows before public release.
Early beta access. Founding community. Direct feedback channel with the founder.
No spam. Just occasional updates about early access and launch.
Operational controls for complex narrative projects. Minimal surface, maximum clarity.
Model creative work as linked entities instead of isolated documents and folders.
Review relationships, chronology, and dependencies in one structured interface.
Detect contradictions early and resolve narrative conflicts before they scale.
For writers and worldbuilders who need structured control across interconnected narrative components.
Operate graph, timeline, insights, and health views as one coherent narrative workflow.
Run your project as a connected system instead of disconnected notes.
Characters link to plots.
Events map to timelines.
Factions track influence across arcs.
Monitor dependencies. Resolve contradictions early.
Maintain consistency as project complexity grows.
Not a generic writing app.
A control layer for narrative systems.
Early access users help prioritize workflows before public launch.
Project workspace overview.
Track entities, timelines, narrative signals, and project health from one unified workspace.
Toyb is developed by Aldo G. Malasomma, an independent developer with 15+ years of experience building web systems and creative tools.
The idea came while working on a large science-fiction worldbuilding project. Hundreds of notes, character ideas, technologies, and plot fragments had grown across files, notebooks, and devices.
Managing that complexity became harder than writing the story itself.
Toyb was created to solve that problem: treating narrative worlds as structured systems instead of scattered files.
Aldo relocated to Estonia to build the project inside one of Europe’s most active digital startup ecosystems.